Interface: PlayerDataSnapshot<T>

A complete immutable view of every party player's additional data.

Every game copy can read every object in this snapshot, including objects owned by other players. Player Data is not a place for secrets.

Type Parameters

T

T = SyncedObject

Properties

host

readonly host: ImmutableSynced<T>

The object owned by the party host (player 0).


objects

readonly objects: readonly ImmutableSynced<T>[]

One object for every party slot, in stable player-ID order, including players who have left.


self

readonly self: ImmutableSynced<T>

The object owned by this game iframe's player.