Interface: PlayerDataSnapshot<T>
A complete immutable view of every party player's additional data.
Every game copy can read every object in this snapshot, including objects owned by other players. Player Data is not a place for secrets.
Type Parameters
T
T = SyncedObject
Properties
host
readonlyhost:ImmutableSynced<T>
The object owned by the party host (player 0).
objects
readonlyobjects: readonlyImmutableSynced<T>[]
One object for every party slot, in stable player-ID order, including players who have left.
self
readonlyself:ImmutableSynced<T>
The object owned by this game iframe's player.